World of Warcraft's in the midst of one of its most challenging years in its history. Between the Activision Blizzard lawsuits, delays, and simmering frustration with the lack of communication from the development team over contentious design choices, I can't remember another time where the future of the MMO felt this uncertain. And in a surprisingly in-depth interview with VentureBeat, World of Warcraft game director Ion Hazzikostas talks about all of it.
A big chunk of the interview is focused
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