In an interview with Millenium, Ion Hazzikostas spoke a little about World of Warcraft's storytelling, and how they've changed their approach to make sure the most important story moments can always be experienced directly in the game. Millenium Interview with Ion Hazzikostas This is a change from some major, important events happening in books or short stories in the past — the example that Ion gives is Cairne's death happening 'off-screen'.
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