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Diablo: Immortal, the latest offering from Blizzard is the latest game to face the horrors of being review bombed. Early reviews of the game scored it highly, but as players began to reach the endgame they discovered the title was a nightmare of microtransactions and pay-to-win mechanics.
The handful of positive reactions have quickly been overwhelmed by negative reviews on the user side. As of the time of this writing, the PC version of Diablo: Immortal currently has a 0.5 out of 10 as a user score on Metacritic. The 20 or so good reviews are still there, but the other side of the scale is over 700 negative reviews strong.
The intense dislike for the game is because gamers feel it’s deceptive about the fairly standard mobile practices it employs. Other mobile games with serious microtransactions tend to hit players with them relatively quickly; Harry Potter: Hogwarts Legacy springs to mind as an example. That particular game tried for the quick cash grab by utilizing an energy system that drained quickly, recovered slowly and nudged players toward spending money.
Diablo: Immortal takes a sneakier approach. The early game and mid game are quite enjoyable and easy to play without spending a dime. But the late game is where they try to hook folks. Reports suggest that fully upgrading a character to the absolute max could cost around $100,000.
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