World of Warcraft is, inarguably, a pretty old game as far as MMORPGs go. So even though it remains popular nearly 20 years after its initial release, there are a number of antiquated systems and visual aspects that Blizzard's been steadily trying to update with each subsequent expansion. And now with Dragonflight it's time for an overhaul to three big ones: talents, crafting, and the UI itself.
For several expansions now, World of Warcraft players have been frustrated with a series of gimmicks designed to increase player power that were then ditched at the end of each expansion (RIP Artifact Weapons). In Dragonflight, Blizzard appears ready to ditch the temporary magic amulets and what-have-you and go back to a good old-fashioned talent tree once again.
As revealed in the Dragonflight announcement World of Warcraft is re-embracing talent trees after having ditched them at the start of Mists of Panderia. But the new talent system isn't just a reemergence of the old trees — it's been completely overhauled with both class- and specialization-specific talents which players can put points into on each and every level up.
In an interview with IGN, game director Ion Hazzikostas explains Blizzard's reasoning for initially ditching the trees, and then bringing them back with Dragonflight:
"In the years since we moved away from the standard talent trees…we've realized that while there was initial appeal to focusing the choices and really meaningful pivots in your character's capabilities, that system didn't lend itself to the same sort of ongoing growth and expansion," he says.
"We were increasingly turning to new systems to fill the hole the change to the talent system left. Of course, some of these were more successful than others,
Read more on ign.com