Blizzard’s announced its long-awaited 10.0 expansion, Dragonflight. Following scores of rumors, theories, and outright leaks, the developer’s confirmed that for World of Warcraft’s ninth expansion, we’ll be heading to the mythical Dragon Isles, a landmass lost to Azeroth for 10,000 years.
Dragonflight introduces the first race-class combo — the Dracthyr Evoker and a new method of traversing the skies of Azeroth — dragonriding. But the expansion isn’t only adding new toys, it brings a much-needed overhaul to World of Warcraft’s ancient systems. Progression will be revamped, with a new talent system designed to replace recent expansions' weathered ‘borrowed power’ approach; a crafting rework gives gathering and production skills some much-needed love; and a full HUD update, the first in World of Warcraft’s 18-year history, sees the MMOs UI brought up to modern standards.
The Dragon Isles are a place of primordial wonder, focusing on elemental forces, ancient secrets, and the prismatic dragonflights we’ve encountered throughout World of Warcraft’s long history. Game director Ion Hazzikostas says the new continent is one of the largest landmasses the development team has ever created.
You’ll be making contact with races that have been undisturbed by outsiders for generations.
Tucked away in the northeast of Azeroth, the Dragon Isles were inaccessible for 10,000 years. Naturally, then, there’s a focus on exploration in this expansion – you’ll be making contact with races that have been undisturbed by outsiders for generations. Native Centaur, Gnolls, and Tuskarr all feature, as well as a new race of recently awoken elemental half-giants called Djaradin, whose animosity towards dragons will play into the story.
The Dragon Isles
Read more on techradar.com