World of Warcraft: Dragonflight is bringing back talent trees, similar to those we saw in the early expansions. Blizzard has been revealing the new class trees steadily over the last month or so, with varying reactions from players. One of the more controversial of these belongs to the priest, which is keeping the Power Infusion ability, allowing the player to grant a 20-second haste buff to any character.
«Some of this gets back to the earlier discussion of party and raid buffs and our philosophy there,» says WoW's game director, Ion Hazzikostas when asked about the continued inclusion of the ability, «It is a cooperative MMO and in the design space of, 'I can make my comrades, my allies stronger', seems like a viable support type role that should exist in an RPG setting.»
Most classes have some sort of ability that lets them deal more damage or increase their healing for a short amount of time. The sticking point with Power Infusion comes from the fact that it can be cast on another player, rather than just your own character. So unless you bring one priest for each damage dealer, those given the PI buff will always have an advantage DPS-wise, over those who don't.
Hazzikostas and the WoW team liken the problem to the existence of two separate games: the one they're making, where you need to cooperate to kill raid or dungeon bosses, and the one a lot of players prioritise, which is topping the DPS meters. «We don't create that game. But many people are playing it and many people are like, that is a primary motivation almost for them. And the question is, how sensitive should we be to that?»
«If we were making a game, and the point of the game was maximize your score, maximise this number, it would be problematic for
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