Starfield, as Bethesda announced earlier this month, will not be coming till 2023.
The statement the developers issued regarding Starfield, as well as Redfall, was that they wanted the community to have the "best, most polished version" at launch. Considering the big leap Starfield is to the developers and the propensity for bugs in the Creation Engine, the delay makes complete sense.
An earlier insider leak on the ResetEra forums, however, also mentioned that the game currently has too much content - rather than a lack thereof. We do not know the exact nature of the content this refers to. An educated guess would pin it on the one aspect where Starfield is trying to market itself as the next big thing: scale.
The question, therefore, is whether the game will have procedural generation to fill out the gaps in its professed scale.
Procedural Generation (procgen) is best understood as a way to automate the creation of in-game content - be it the enemy inventories, or the map itself - through an engine-level algorithm. Games with survival and roguelite elements tend to do this the most - like Noita, or Minecraft, the golden standard for procgen.
In Minecraft, the procedural genration to fill out the landmass is done when the world is created, where the topography is determined. The game then fills out the gaps on-the-fly with more details as the player explores the map.
Bethesda's brush with procedural generation lies at the very doorstep of their RPG journey. The first two entries in the Elder Scrolls franchise, Arena, and Daggerfall, use procgen to fill out their world.
To bring this argument in line, we must also take note of the context in which Arena and Daggerfall were released. They are far from modern medieval RPG that
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