A year after video game director Ken Levine launched BioShock Infinite, his studio, Irrational Games, effectively closed. The video game industry tends to be a disaster like that. Big successes, bigger collapses, razor-thin windows for financial survival.
Only Levine and a handful of collaborators would remain, while dozens of their co-workers were suddenly without a job. A month after the closure, Levine attended the 2014 Game Developers Conference, where he gave an hour-long presentation on
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