offers a unique twist on the monster hunting genre, combining creature combat with Japanese-inspired crafting. The game comes from Omega Force, a division of Koei Tecmo responsible for the series, in partnership with EA Originals. attended a final preview event for the game that offered more details than ever before, particularly when it comes to the game's creatures, weapons, and crafting.
While the two titles do bear similarities to one another, isn't a clone. Set in a fantasy feudal Japan, the game takes inspiration from the real-life thread art Karakuri for its crafting, which can be utilized both in and out of battle. This alongside an ample choice of weapons are what players will use to protect the land of Azuma from Kemono, the nature-infused beasts that have been destroying the world and its inhabitants.
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The latest preview offered more insight into the weapons of, which will be available in eight distinct classes: Karakuri Katana, Nodachi, Bow, Maul, Bladed Wagasa, Hand Cannon, Claw Blade, and Karakuri Staff. The first five of these will be available to players from the start of the game, while the others will be unlocked as the story progresses. These variances play a big part in the mechanics of , functioning in a way akin to a class system that will give hunters a variety of styles to experiment with.
A broader look at the game's Kemono was also given during the latest preview, showing off over 20 that players will encounter throughout ' four main season-inspired areas. All the Kemono are based on real-world animals with an elemental twist, from the flying Spineglider that secretes a rock-creating liquid to the fiery,
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