Building in Wild Hearts is nothing if not practical. You stack crates to make walls, combine torch-bearing columns into firework cannons, and pile jumping pads on top of one another to summon bouncing hammers. None of these contraptions take more than a few seconds to shape into existence. And more often than not, they can be the difference between life and death during particularly dangerous monster hunts. Practicality does not rob them of their importance.
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These creations don’t just offer temporary aid — they linger in your world indefinitely after you put them in place.
Vines propel you across improbable distances and wind fans propel you to staggering heights, not just during the expedition on which you created them but in every one after that, too, making subsequent hunts faster and more manageable. Crucially, you can also place these aids in other players’ sessions, and they can place them in yours. In a game about venturing into the wilderness to hunt monsters, harvest their parts, and use them to craft stronger gear, it’s the social value of these construction mechanics that makes the largest impact. Like Death Stranding’s emphasis on communal striving in times of isolation, Wild Hearts urges you to not only help others, but to leave your footprint in their world as well.
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