A reader is enjoying Elden Ring but argues that Zelda: Breath Of The Wild is still the superior open world game.
I’m playing Elden Ring at the moment and it’s obvious that it’s one of the best video games ever made, or at least one of the best I’ve ever played. Its huge success is very encouraging as I’ve been surprised that the marketing is actually quite minimal but everyone has rushed out and bought it based purely on the reviews and FromSoftware’s reputation. In these days of brainless free-to-play titles and endless broken games from other major publishers that is great news.
As I’m playing the game, I can’t help but compare it to other open world games and marvel at how vastly more interesting it is than any Ubisoft games and the recent Horizon Forbidden West. I can’t help but feel sorry for Guerrilla Games, because when Horizon Zero Dawn came out it was at exactly the same time as Zelda: Breath Of The Wild and now here’s its sequel coming out at the same time as Elden Ring, another Japanese made open world game that makes the Horizon games look amateurish and simplistic by comparison.
Even though I’ve stopped playing it in favour of Elden Ring, I’ve enjoyed Forbidden West for what it is, but its open world still feels empty and static. There’s very little reason to explore and, most importantly, it’s almost impossible to not know where to go at all times. That may seem like an odd thing to praise but if Elden Ring’s success means anything it is not only that people are okay with hard games but that they are sick of hand-holding and acting like puppets in a game they’re supposed to be playing.
In Elden Ring you get only the vary vaguest of instructions of where to go and what to do (actually you get more than I
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