Recently, Sony updated the PlayStation Studios banner to include Sam Bridges from Death Stranding, leading many to speculate that Kojima Productions may be the next studio to be part of the PlayStation family. This seemed to be a reasonable guess, as the companies have worked closely together, with Death Stranding releasing on PlayStation consoles before making its way onto PC. However, Hideo Kojima went on Twitter to dispel rumors and confirm that "Kojima Productions has been and will continue to be an independent studio."
Some may be disappointed that Kojima Productions won't get acquired by Sony, but it may be better for Kojima and his studio if it remains independent. The past has shown that Kojima is someone who works best when given full creative freedom. Furthermore, with Kojima looking to expand beyond gaming, being a PlayStation Studio may not be the company's best position.
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Kojima's career in gaming began with Konami in 1986, the studio behind big franchises such as Castlevania, Contra, and Pro Evolution Soccer. He would find acclaim through Metal Gear in 1987, often credited as the beginning of the stealth genre. The game focused on an operative named Solid Snake who, working for FOXHOUND, infiltrates enemy camps to destroy a dangerous weapon named Metal Gear. The game was followed by Metal Gear 2: Solid Snake and, in 1998, the series would jump to 3D withMetal Gear Solid.
Through the Metal Gear series, Kojima proved himself capable of crafting games with intricate gameplay requiring strategic thinking. Furthermore, he also demonstrated his cinematic imagination through the inclusion of high-quality cutscenes. Metal Gear's impact on gaming is hard to
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