If you’ve seen anything about The Legend of Zelda: Echoes of Wisdom, you’ll know that it has the cutesy art style that Nintendo adopted for the Link’s Awakening remake a few years ago.
Because of that, I thought the game would be pretty simple as Zelda games go, totally kid-friendly, and a far cry from the game design genius of Tears of the Kingdom.
When I went along to the Nintendo UK offices last week to spend a few hours playing the game, I was pleasantly surprised to be proven wrong on all that. You can see my thoughts in the video above, or keep on reading for the written-out version!
Echoes of Wisdom is actually a very creative game, with every puzzle and every dungeon providing an opportunity for you to learn and experiment and try different things — it’s actually closer to Tears of the Kingdom than I thought.
Zelda appears here as a playable character for the first time, unless you count The Wand of Gamelon from 1993 on the Philips CD-i.
In Echoes of Wisdom, Zelda has the power to create 'echoes', which are, essentially, reusable copies of everything from wooden stools to enemies.
You can, for example, create a bridge out of beds to help you get across a big gap — see what I mean about the Tears of the Kingdom parallels?
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The game has lots of different gameplay types, from stealthy sections to puzzle-filled dungeons and even some outright combat. Zelda can call on the echoes of her previous foes, or even borrow Link’s sword for short stretches of time.
At one point in the preview, we even had to fight a dark version of Link, which was quite surreal! Luckily, we had echoes of some powerful previous bosses to overpower Link with.
The game has its own spin on classic Zelda dungeons, with our hero having to solve various puzzles to progress
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