When Genshin Impact first launched, it included playable characters for six elements: Pyro (fire), Hydro (water), Anemo (wind), Electro (electricity), Cryo (ice), and Geo (earth). However, anyone paying attention at all to Genshin's lore. some of its monsters, or even its loading screen would have noticed that a seventh element was seemingly missing in action: Dendro, or nature.
For the first two major Genshin Impact chapters, Dendro remained elusive. But with 3.0 and the introduction of dendro-focused continent Sumeru, we're at last getting a taste of greenery. Bow users Collei and Tighnari kicked dendro off alongside the Traveler gaining a Dendro element through the Sumaru storyline — and more are on the way.
But why did it take so long for developer miHoYo to introduce Dendro, especially when all other elements were present from the start? What was it about Dendro that required a little more time in the veggie steamer?
In an interview with IGN, a Genshin Impact spokesperson shed a little bit of light on what, exactly, took Dendro so long to join its elemental brethren, as well as why its character rollout has been a bit slow:
So for Dendro, it was largely a matter of miHoYo wanting multi-element interactions but struggling to come up with the right ones until Sumeru development prompted some inspiration.
Sumeru, Dendro, and everything else we've seen in 3.0 come as part of an ongoing 10-year roadmap of content for Genshin Impact that began at its launch. MiHoYo told us that it has a "rather clear long-term plan in mind" that it can't share due to spoilers. But everything we know from Genshin's lore indicates we'll likely visit the respective continents of the all the elements we haven't been to yet (Cryo, Pyro, and Hydro).
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