It's no secret that when developer FromSoftware sets out to make a new game, it's going to be one of the more difficult experiences players will face off against for quite some time. This trend has continued into the recent release of Elden Ring, though it does seem that something about the new open-world title has led a lot of players to criticize the developer's boss designs.
Many of these complaints do somewhat stem from difficulty, with a number of the most widely spread opinions specifically targeting the challenge level of the boss encounters in Elden Ring. However, plenty of what players are critical of when it comes to boss design has a lot to do with how they perceive the fairness in the way the game and these enemies present themselves.
Elden Ring's First DLC Should Address Status Effect Builds
If there's anything that defines the bosses in Elden Ring, it's the fact that they seem to be hyper aggressive, especially when compared to enemies from previous FromSoftware games. At times, it can seem like there is no break between the start of one combo and the end of another, giving players no time to get their own attacks in. Players also have to contend with combos of varying length that appear to go on and on before the boss finally puts down their weapon, before jumping quickly into another long combo.
This perception isn't entirely inaccurate, as bosses do tend to have very long combos and string them together at a higher pace than they might have in a previous game. However, it should be noted that this increase in aggression isn't entirely out of line with designs from the series, especially for players familiar with the high-paced combat in Sekiro: Shadows Die Twice. While blocking and dodging in Elden Ring is
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