The Nintendo Switch has made a name for itself despite being a portable machine. It has seen countless impressive renditions of modern games made for bigger and more powerful systems.
The Witcher 3, DOOM Eternal, Dying Light, and several other titles raise the bar for what the tiny handheld can handle. These versions are often heavily scaled back to be made feasible on the mobile Tegra X1 chipset powering the console.
But the point remains that it punches way above its weight. However, the Switch still has its limits. Several titles are not scalable enough, including Control, Marvel's Guardians of the Galaxy, and Hitman 3, which resorted to Cloud Versions to bring them to the platform.
As the generation advances, with games becoming more demanding, this problem is bound to continue. One such game that was recently released could also meet this fate: Elden Ring.
From Software's latest action RPG Elden Ring is being touted as their magnum opus and one of the best open-world games yet. The brand new brutal adventure borrows elements from all their previous games, culminating in a familiar yet fresh experience.
The game saw a release on PC, PS4, PS5, XB1, and XSX|S in February of this year. At launch, the game had some technical issues on both PC and console regarding performance.
The game is notorious for stutters, lag, frame-time issues, and crashes. But recent patches seem to have smoothed out the kinks. Regardless, there's still a point to scalability.
The minimum system requirements on PC are slightly steep compared to any other multiplatform game on Switch. The game uses a custom engine, likely an evolution of 2019's Sekiro: Shadows Die Twice, which is based on the tech driving the Dark Souls games.
While, at first glance, it
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