Frame rate is a big topic in visual media, notably in gaming circles with the push for higher frame rates after 30 FPS was made the uncomfortable standard on consoles during Generation 7. The thinking of recent years has been «higher frame-rate, better experience» but that is not the case for every medium. Back in 2018, Tom Cruise tweeted a video of him alongside Director Christopher MacQuarrie explaining video interpolation and how pre-activated settings on TVs use it. The message was that viewers should turn these settings off, as they make it difficult to watch films the way that the creators intended, and the same holds for anime.
If you're an anime fan, you've undoubtedly come face-to-face with the frame-rate dilemma anytime you've looked up an opening, ending, or clip in general from a popular series. And in the case of anime, it's rarely the result of a standard setting on the hardware, unless someone is watching anime on a TV with motion smoothing. More often than not, people are consciously editing and interpolating clips in a higher framerate to upload to the web.
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It might not happen for every anime, but when it comes to the most popular and most conventionally «pretty» anime, the popular clips shared are more often in 60 FPS. Especially shows from studios like Ufotable such as Demon Slayer or Fate, which include heavy digital effects work, are prime targets for frame interpolation.
But why does it happen so often? The simplest reason is that because of the normalized assertion of higher frame rates enhancing an experience, many will see the same potential in anime and consider it an improvement. It's similar to how the shows mentioned above like Demon Slayer or
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