Elden Ring was the culmination of FromSoftware’s 28-year vision. One that arguably got its start with King’s Field in 1994, finding its feet properly back in 2009 with the release of Demon’s Souls on the PS3. Hidetaka Miyazaki sought to create a RPG that stood out from an industry of blockbusters that had grown predictable. He wanted us to experience something uniquely unforgiving, to provide the player with a reason to stake their claim on a world through equal amounts of combat and exploration.
He continued to hone his craft throughout the generation and into the next as FromSoftware produced an extensive list of classics. Dark Souls, Sekiro, Bloodborne, and now Elden Ring - all tremendous titles in their own right that operate on similar tenets, but also seek to be something entirely new. The melodic combat and open-ended approach to world design remains, but how we approach each game and the ways in which they seek to engross us couldn’t be more different. To paint them all with the same brush is foolish.
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All the games I mentioned above occupy immovable positions in our medium’s culture, but all of them have been building up to the accomplishment of Elden Ring. It is a combination of almost everything that made its predecessors so special. Its world is unbelievably sprawling in its scope, but the immaculate attention to detail and focus on intimate exploration remains, with a single region being enough to hold up an entire game by itself. You can spend hours galloping across sprawling fields only to stumble upon an abandoned town holding myriad secrets that the community will likely spend years piecing together. It’s extraordinary,
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