Nintendo hasn't announced its summer announcement plans, but we'd be very surprised if it didn't soon. The publisher was among the first to switch from live stage shows to all-digital showcases with its Nintendo Direct presentations. In the past few years that has become even more the norm in light of the pandemic and restrictions on in-person events. So Nintendo seems likely to stick to its usual schedule of a summer reveal presentation that outlines all of its game plans for the rest of 2022 and teasers for beyond that.
We may not hear about the Nintendo Direct until it's almost upon us, though, as Nintendo has gotten into the habit of announcing new presentations just days ahead of time. We already know of a few Not-E3 presentations, but Nintendo isn't on the schedule yet. Whenever it does happen, though, we have high hopes for what we want to see out of the Nintendo Switch developer.
Like Neo in the famous bullet-dodging scene from The Matrix, Nintendo has a notorious knack for dodging every good Star Fox game idea and instead giving players something they didn't want. This has led to multiple hiatuses over the years, presumably as Nintendo has struggled to figure out what to do with Fox, Slippy, and the rest of their anthropomorphic friends. But it's been there the whole time, and Nintendo seems like it's actively avoiding it: Just give us a normal Star Fox game.
No dual-screen gimmick. No unnecessary on-foot segments. No sexy saxophone solo as Fox McCloud creepily stares at a comatose blue Fox girl. All that Star Fox really has to be--or should be--is a series of on-rails levels that sometimes branch and always feature a ton of explosions and firepower. It's admirable that Nintendo wants to make each game feel
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