When I look back, many of my favorite games supply a distinct sense of movement, a kind of reworked physics that directly connects my hands to the physicality of the thing I’m controlling onscreen. This thrill is the main reason I particularly enjoy driving games. In a good racing game like Gran Turismo, for instance, each car tells a different story with each track, whether I’m threading a luxury sports car through the curves of the Nurburgring or lugging a Sambabus down the Tokyo Expressway.
That said, exactly how much detail the digital cars in these games can convey can feel limited by a standard gamepad. But with a good racing wheel and pedals, those finer sensations – bumping over a curb, transitioning from concrete to dirt, fighting through a tight corner as your car resists – are more intimate. The way a wheel forces me to put my whole body into steering the car only makes me more connected and engaged. And in competitive games, its granularity can be a great benefit. Recently, I’ve been reminded of these pleasures after picking up Thrustmaster’s T300RS GT Edition.
This is not my first wheel. Previously, I used Logitech’s G29, a popular entry-level model. It helped my lap times for many years, and I’d still consider it a decent buy if you can find it, or its mildly upgraded successor, the G923, on deep discount. But as I continued to sink more time into different kinds of simulators and racing games, I felt I could do better. Logitech’s brake pedal could feel stiff and inconsistent – even preventing me from braking 100 percent in a sim like Assetto Corsa unless I effectively stood on it – and its gear-driven force feedback could come off a bit clunky and imprecise.
After spending several hours combing through
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