In the beginning, Improbable decided to try and wow the industry with its impressive cloud tech. Then the London-based startup was keen to show us just what projects were possible using its SpatialOS cloud tech, with the company's 2018 GDC showcase featuring a number of big names in the development community employing it for their next projects.
But in the past year, the firm is going back to basics, trying to make sure that its offering is both compelling and easy to use. We've seen this in the company's Game Development Kits for Unity and Unreal Engine, which rolled out at the end of 2018, in addition to the changes the firm has made to SpatialOS.
"It's been an amazing year," chief product officer (CPO) and co-founder Rob Whitehead (pictured) tells PCGamesInsider.biz.
"We've seen some of our first games go into production and as a platform, it's an opportunity to reflect on what works well, what doesn't and think about the future. Some of the big beats are our new runtime, the core engine that makes up SpatialOS. We've actually completely remade the engine and it's now capable of ten times the scale it could before and that's just the start.
"The other thing that's kicked off is our Game Development Kits. SpatialOS has always been known as this crazy simulation technology that lets you make these amazing games. Most people are familiar with existing engines like Unity and Unreal. We'd integrated with them, but we'd never really done it service. The APIs were there but it was never natural to use it, it never felt like an extension of the engines. It felt like you were integrating whatever engine into SpatialOS, not the other way around. That's what those remakes were doing; working the game dev backwards. The story
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