Gamers recently received some thrilling news that a remake of the first two Max Payne titles is in the works. Remedy Entertainment announced via Twitter that it would be spearheading the development of the remake of the first two games, but as of yet, no release date has been announced. However, what it did announce was that the remake will be released on PC, PlayStation 5, and Xbox Series X.
Post-announcement, fans are erring on the side of caution and keeping expectations for the Max Payneremakes low. With the PR catastrophe faced by Rockstar after the release of the Grand Theft Auto Trilogy remasters, Remedy should pay close attention to how other remakes in development are approaching things. A great example to emulate would be EA's Dead Space remake, which is helmed by Motive. Here's what Remedy can learn from the ongoing Dead Space remake development.
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After the disastrous launches of games like No Man's Sky, Fallout 76, and Cyberpunk 2077, something that fans wish game studios and developers would provide more of is complete transparency of the game development process — and this is exactly what Motive has done. Every so often, the developer runs a livestream to showcase the progress it has made with the Dead Space remake. Fans are aware of what the devs are doing, and more importantly, how they are doing it.
With the backlash post-Grant Theft Auto remakes, Remedy needs to play its cards right and not make the same mistakes as developer Grove Street Games. One way it can do this is by being completely transparent with its development process and progress from start to finish. Not only would this give fans a better idea of what to expect,
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