After ten long years since his last game, Max Payne is finally making a return. Remedy Entertainment announced earlier this month that it is remaking both the original Max Payne and Max Payne 2: The Fall of Max Payne for the PlayStation 5, Xbox Series X/S, and PC. The endeavor will be funded and published by Rockstar Games, while development will be solely conducted by Remedy Entertainment, just like the original Max Payne and Max Payne 2 were. Production is still in its early stages, but Remedy has mentioned that the remakes will be made using the company's Northlight game engine — the same engine used to make its 2019 hit Control.
Though the remakes aren't exactly the full-fledged sequel to Max Payne 3 fans have been waiting for, any sort of news concerning the former detective is more than welcome. It has been quite some time since Max Payne 3 was released back in 2012, but the game has aspects that hold up quite well. If Remedy Entertainment wants to make Max Payne fans happy, it should take into account the things Max Payne 3 got right and wrong.
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The majority of Max Payne 3 takes place in Sao Paulo, Brazil — a country known for its crowds, cramped spaces, and sunny weather. The setting is a far cry from the dark, dingy New York Streets of the previous two games, which is what Rockstar Studios had in mind for Max Payne 3. The idea was to make Max feel like a fish out of water; someone who can't speak the language and has trouble fitting in with the younger, foreign crowd. While the setting worked in the context of Max Payne 3's story, this isn't where Max thrives.
Max fits best in a setting where people are sparse and the weather is bleak. This
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