Few franchises manage to successfully reinvent themselves by completely changing their core gameplay mechanics. From the moment Like a Dragon debuted as Yakuza in 2005, the series quickly became associated with fast-paced, beat-em-up style gameplay. Over the course of six more installments, including a prequel and five sequels, the series tweaked and honed its combat system while keeping the fundamental mechanics the same. Then Like a Dragon 7 wasreleased, featuring a brand-new protagonist and, more surprisingly, a brand-new turn-based combat system. This move proved a hit with fans of the series, and the next installment is confirmed to follow suit, with players eager to see how the system can be built upon further.
The Persona franchise's popularity has grown exponentially with each installment, climaxing in its most recent mainline entry, Persona 5, which is widely regarded as one of the greatest turn-based RPG's ever made. As well as its engaging story and wealth of content, the game's combat system was praised for being suitably nuanced while still maintaining a user-friendly UI. With Persona and Like a Dragon's developers, Atlus and Ryu Ga Gotoku respectively, both being subsidiaries of Sega, there is a great opportunity here for the two to swap notes.
Like a Dragon 8 Has a Great Opportunity For a Student-Teacher Dynamic
Despite this being Ryu Ga Gotoku's first foray into the world of turn-based combat, the developer did a remarkable job of completely overhauling Like a Dragon's combat system while still keeping it as engaging and fast-paced as it previously was. The player's party will freely move around in real-time throughout the battle, as will the enemy party, with the player simply selecting from a number of
Read more on gamerant.com