Call of Duty: Vanguard has an active online scene with several of its game modes offering fast-paced gameplay. With a vast array of weapons to choose from and several ongoing events at any given time, there is something for everyone who plays the game.
However, as with any popular title, Vanguard too has its share of glitches and bugs. While these issues may not be faced by all players at the same time, they should not be happening in the first place.
While developer Sledgehammer Games has been able to address some of these issues, there is still work left to be done. While some bugs and glitches may be minor, issues such as packet loss can cause serious problems for players.
The mutiplayer scene of Call of Duty: Vanguard, like any other application, sends and receives data across the internet. These transfers happen in the form of small units referred commonly to as packets. To ensure efficient gameplay, all packets must reach their pre-defined target destination. When they fail to do so, it is referred to as packet loss.
There can be several reasons why this happens in Call of Duty: Vanguard. One of the major issues the game has had is at the server's end, especially when there are more players playing the game than anticipated by the server.
The case of packet loss in the game arose as early as during the beta stage of the game. Although Sledgehammer Games have rolled out many patches since, players still suffer from it time and again.
When these packet losses occur, players lag heavily. It can manifest itself in several ways, with the most common being players teleporting from one place to another. Hits also fail to register properly and overall, it leads to a poor experience where the game becomes all but unplayable.
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