Since it exploded onto the scene with its stunning debut trailer in 2020, Black Myth: Wukong has had an air of something different about it. At first glance, the gameplay is reminiscent of other action role-playing games, but its monkey protagonist, visual fidelity and wide variety of enemies have continued to excite players eager to explore the rich fantasy world inspired by the classical Chinese novel, Journey to the West. As the game prepares to launch on PS5 and PC on August 20th here’s a few things we’ve noticed that set Black Myth: Wukong apart from other games in the genre.
Many players have already identified the similarities between Black Myth: Wukong and other action RPGs, and in some cases the comparisons are apt. Black Myth: Wukong is designed to be challenging, and its gauntlet of big bosses with even bigger health bars will keep you on your toes. But with every unsuccessful attempt at besting your foe, you have the option to take a new direction.
As the Destined One defeats enemies throughout the world and accrues experience, they level up and gain Sparks which are used in the Self-Advance skill tree to awaken more abilities and spells. What makes Black Myth: Wukong different however is the ability at any point to visit a Keeper’s Shrine (the game’s equivalent of a bonfire or checkpoint) and ‘Reignite the Sparks’, returning all the spent Sparks to you, ready to reallocate.
If one particular boss is a problem for the primate protagonist, take the opportunity to explore new combat options and tailor your abilities to the fight at hand. Not only does this mean you have a wider range of options in combat, but it also means you’re never locked in to one type of playstyle as you’re free to shake it up whenever you want.
Throughout your adventure as the staff-wielding and spell-casting simian you’ll encounter a wide variety of enemies, known as Yaoguais, who are diverse in their designs and their attacks. To counter the threat they pose, the Destined One has a
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