When Project L changed into a 2v2 fighting game, it opened up a whole new world of possibilities when it comes to how combat will work. After all, League of Legends is a team-based strategy title, so why not have a team-based fighting game as well? In a recent dev diary, the developers opened up a bit more about what players can expect.
It’s also worth noting that anything present in this article about the game might change as development progresses. Project L is still very much under construction, so everything from what characters can do to the names of in-game mechanics might change.
That said, it’s very exciting to see how this title has developed since it was initially announced.
What began its life as a one-on-one fighter became something greater - a 2v2 fighter. While I have not gotten hands-on with Project L yet, watching the video gives me a fair amount of insight into what I expect.
It very much appears to be in the same vein as many of the classic anime fighters. You have several tag mechanics - Assist Actions, Handshake Tag, and Dynamic Save. We’re going to focus on the Assist Actions, which do exactly what you expect them to.
When you press the Assist Action button, your secondary character will leap onto the screen to aid your point character. Then, they’ll perform a specific maneuver, such as Darius coming in swinging with his axe. What a maneuver it is! It’s a wide arc strike, and if you aren’t blocking, you’ll probably get hit. However, it’s more than simply just pressing a button and that’s it.
In Project L, you can also charge your Assist Action, thus changing what will happen. In the example shown on screen, the charged assist for Darius was a charge forward and shoulder tackle. Each character will have
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