Project L is an upcoming fighting game from Riot Games, and while it doesn’t have a confirmed name yet, several mechanics from the fighter have been revealed and discussed. A recent blog post from Riot Games addressed several of the important mechanics that will be a part of this 2v2 2D fighting game.
We previously discussed the Tag and Assist systems here on Sportskeeda for Project L, but there’s one more incredibly useful feature that the Riot Games developers discussed, and that’s the Dynamic Save feature. Here’s what it is, and how it will probably work in the future as the game is still in development.
The name Dynamic Save itself may likely change, as Project L’s development cycles continue, as could the feature itself. There’s always a chance that the developers will decide that they don’t need such a feature. It could wind up making the game far too boring and may even be removed. It should be noted that these ideas are hypothetical in nature.
In addition to Assist Actions and Handshake Tags, there’s a third tag-based mechanic that has been discussed in Project L: Dynamic Save. While the first two are based on aggressive attacks and chaining together powerful combos, Dynamic Save is a more defensive option for players.
As expected, fighting games like Project L can get fairly combo-heavy. Players who are familiar with games like BlazBlue: Cross Tag Battle, Marvel vs. Capcom 3/Infinite know that infinite combos are very much a possibility in every battle. However, ArcSysWorks has long since had a system in place for that.
Dynamic Save will work similarly to BlazBlue and Guilty Gear’s Burst system. At the start of a round, both players will have access to their Dynamic Save. Once activated, your assist champion will
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