On December 6, 2022, the developers of Project L, the brand-new fighting game set in the world of Runeterra, conducted a brief diary. They showcased a few interesting features that players can expect once the game officially launches.
These include the mobility options players will have along with combat options and tag-team fighting. As such, all three areas have been discussed briefly in this article to give a vivid idea of how the game will feel upon release.
However, it is important to remember that everything shown so far is still in development. Hence, a lot of polishing is yet to be done, and some of the names that the developers have provided so far might also change upon release.
Project L, just like every other fighting game, will have some basic mobility options. These include walking, running, dashing, chain dashing, and jumping. Apart from that, the long jump and super jump will be two additional mobility options.
The key to success in Project L will be using these basic options in synchronization and putting the champion in the right place. There will also be air mobility options, which will be specific to certain characters.
Understanding these moves is a skill that players need to master through practice. However, once that is done, Project L will become a smooth and lucid fighting game experience.
Project L will provide both offensive and defensive combat options. The developers want players to feel satisfied for smashing the buttons on the controller, a cornerstone of fighting games.
As such, the game will consist of smooth and fluid attack combos that will be fun to execute and pleasing to watch. However, this doesn't mean players cannot block some powerful attacks.
A well-timed defensive stance will always be
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