One of the big premises of Weird West is that the choices you make do matter and will change the game world in many ways. There's a lot of freedom as a player; you can be a hero and free prisoners or forget about having a good reputation and steal from folks.
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However, this freedom means your actions have consequences, and in Weird West, those consequences come in the form of Vendettas or Friends For Life, two core mechanics that will make things harder or a lot easier for you. If you don't know how these mechanics work, keep reading as we will tell you all about how Vendettas and Friends For Life work in Weird West.
During your journeys in Weird West, you will come across a wide array of NPCs you have to interact with. Talk to them, complete the side quest they give you or even kill them if that's what you feel like doing. However, if you want to have an extra pair of hands during fights, consider saving as many folks as you can as there's a chance they will end up being your "Friend for Life."
Being Friends for Life with an NPC means they will pop up and intervene during desperate combat situations to fight alongside you. These interventions should give you enough time and manpower to turn the tables and win the fight or at least not die right away.
A good thing to keep in mind is that Friends For Life are shared between Journeys, so if you saved someone when you were Jane the Bounty Hunter, they might show up in another Journey when you're playing as the Pigman or the Werewolf.
Moreover, there doesn't seem to be a limit on how many Friends For Life you can have. However, only one of them will show up when a fight starts.
Any NPC that is your Friend for Life will have a
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