Hoyoverse is known worldwide for its two biggest gacha titles in the current market, Genshin Impact and Honkai Impact 3rd. Each game introduces a unique set of characters and gameplay mechanics to the players, attracting millions of fans over the course of two to three years.
While Genshin Impact became immensely popular due to its vast open-world, Honkai Impact 3rd pulled in players for its fast-paced combat and heartbreaking story. With the recently announced project, Zenless Zone Zero, Hoyoverse have shifted gears while they work on two of their most ambitious projects to date.
Honkai: Star Rail, being based on the popular Honkai franchise, takes a totally different approach from anything Hoyoverse has done in the past. It implements turn-based combat while keeping an open world and gacha. Despite being a Honkai game, Hoyoverse intends to keep a fresh experience for both long-time fans and newcomers.
In an exclusive conversation with Sportskeeda Esports’ Soumyadeep Banerjee, Hoyoverse spoke about their recent entry in the Honkai series and some of the challenges they faced during development.
Q. For starters, can you describe to our readers what Honkai Star Rail is all about?
Hoyoverse: Honkai: Star Rail is an important product of HoYoverse that will be released soon. As a turn-based strategy game, it embodies our hope to continue to improve players' experience and choices.
We've accumulated and consolidated the tech, project development, and content creation experiences from the previous titles. These valuable experiences have played a major role in the project's development.
In terms of the design, Honkai: Star Rail will have its own independent gameplay and story to improve accessibility for players but will also have
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