If you’re someone who likes to keep up with what’s hot in the world of TV, 2022 is probably a nightmare. Between cable and streaming services, it feels like there’s 100 shows to binge at any given time, with various levels of time commitment attached to them. But is there room in your busy schedule for a narrative video game that mirrors the episodic nature of TV?
That’s a question that game developers have been experimenting with this summer thanks to two different releases. In July, we got the Xbox exclusive As Dusk Falls, a five-episode interactive motion comic about a hostage situation at a hotel. This week, we’re getting another episodic game in the form of We Are OFK. The stylish visual novel follows a fictional band as it tries to record its debut EP in-between day jobs and dating. Like As Dusk Falls, it unfolds in five episodes. But unlike that game, it’s not launching all at once. Instead, new episodes drop every week, just like a cable TV show.
It’s a creative concept and one that games are no strangers to thanks to studios like TellTale Games (and Valve, less successfully). But can a video game naturally fit into a TV structure? In an interview with Digital Trends, We Are OFK Director Teddy Dief shed some light on how the project came together and what other unique ideas are in the cards for the virtual band. Dief makes it clear that this is more than just a game; it’s your next favorite band.
We Are OFK is a fascinating project. On its surface, it’s your standard visual novel. The five-part story tells the tale of a band coming together, focusing on each member’s personal journey. The interactive component is about what you’d expect from the genre, with players choosing dialogue options and text message
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