Warzone 2 proximity chat is confirmed for the upcoming Call of Duty battle royale, potentially presenting a clash with the new code of conduct and online rules revealed by Activision and Infinity Ward for Modern Warfare 2 multiplayer and beyond.
As unveiled at the Call of Duty Next stream, Warzone 2 is set to launch on November 16, two weeks after Modern Warfare 2 on October 28. With a new desert map called Al Mazrah, and a Tarkov-like extraction mode named DMZ, Warzone 2 may also see the eradication of loadout drops, as well as the addition of proximity-based player chat. Essentially, this means that so long as you’re using the in-game voice channels, all Warzone players – friends or enemies – within a certain range will be able to hear you, not just your fellow party members.
Naturally, this presents a few enticing gameplay opportunities. On the one hand, as the battle royale reaches its closing stages, you will need to maintain radio silence where possible and keep background noise to a minimum, especially if you’re trying to hide or play it sneaky.
On the other hand, proximity chat may help you forge temporary alliances with other squads – if one team is dominating the game, and frustrating everyone with camping, vehicles, and sniping, you might use proximity comms to talk to another enemy squad, and convince them to side with you against the greater threat, in-turn catalysing another fun gameplay strand, whereby your uneasy partnership eventually has to end.
However, Activision recently published a new, “unified” code of conduct for Call of Duty players, stating that the first “core value” in the online CoD experience was that players “treat everyone with respect”.
“We do not tolerate bullying or harassment,
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