Warhammer 40,000: Chaos Gate – Daemonhunters puts you in control of humanity’s greatest warriors, the Grey Knights. These Space Marines are armed to the teeth with weapons that can slice, dice, explode, fry, and do much more to the scum they’re used against. We were given a chance to command a squad of four across three missions in the upcoming tactical RPG from Complex Games, and across three missions we were treated to meaty tactical gameplay with a squad of four Grey Knights against gruesome creatures and even one of the title’s bosses.
Familiar mechanics in a brutal universeThe worlds of Warhammer 40,000 aren’t known as being shining visions of the future where humanity shares control of the galaxy with aliens in peace. It’s an often grotesque projection of what a far-flung future could look like if we only focus on building weapons and conquering other worlds. Space Marines are almost a sci-fi version of the British Empire in many ways, such as in how the Emperor controls all the empire touches, and has the final say on every decision, which is why their worlds are filled with war and death. Chaos Gate – Daemonhunters holds true to the setting and manages to translate it into the tactical RPG genre well.
You control each member of your squad of Grey Knights individually, commanding them with set actions that cost one of their three action points per turn. Cover is essential to avoid taking fire during the enemy’s turn, but you’ve also got to think about potential attacks, ambushes, and where you want to move a few turns ahead to avoid taking damage. While you can try to smash your way through your enemies without a care, for the safety of your Grey Knights, you’ll quickly realize that they can’t take the punishment
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