“The first time I saw the game that would become Viva Pinata it was on a Palm Pilot, or one of those tiny handheld personal organisers,” lead designer Justin Cook tells me. “The idea was to have a plot of land where animals came into the garden and you could help nurture them and they’d want to stay. The basic idea was there straight away, but once more people started working on it kept changing and getting bigger and bigger.”
Viva Pinata is a classic in the eyes of many, capturing a feeling
Read more on thegamer.com