SteamVR received an update yesterday that was somewhat unusual. Not that it received an update, or that the update came with the usual assortment of bug fixes and even a few new OpenXR extensions. No, this update was weird because it deliberately added bugs. Dead ones. Really gross dead bugs.
"Today's update features continued progress on OpenXR and a variety of dead bugs," wrote Valve in yesterday’s update. "In addition to killing several longstanding bugs in our webserver, we have a new SteamVR Home destination that showcases CT scans of actual dead bugs we found lying on the ground outside our office."
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Your first question is probably "why does Valve have a CT scanner?" That’s an excellent question and one that I won’t be able to answer. Your second question is most likely "why did Valve want to scan dead bugs?" The answer is obvious to anyone who's played Portal 2; for science.
"A CT scan involves passing X-rays through a subject at different angles - captured data is then processed with a computer to generate a 3D voxel grid representing density at each point," explained Valve. "These scans were produced using an industrial CT scanner capable of extremely high resolution scans - gigabytes of voxel data being converted into simpler 3D models capable of being rendered in real-time on your GPU."
With a little help from VGSTUDIO MAX and MeshLab, valve was able to create these 3D models of two dead bugs and make them freely available to download on Steam Workshop. The first dead bug appears to be a beetle of some kind (either a June beetle or a dung beetle), while the second bug is definitely a yellowjacket wasp.
As for why there are bits of these bugs
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