Valorant patch 5.03 finally nerfs French Sentinel, Chamber, as well as tweaking both Neon and Jett’s ultimate abilities. Riot Games’ flagship FPS will also now run on Unreal Engine 4.26, making it smoother than ever before.
Players asked, and it has arrived: Valorant’s Chamber is finally getting nerfed. After an insane pick rate at the Valorant Champions Tour Masters in Copenhagen, Riot have turned their attention to the sassy sniper, taking him down a few pegs to end his reign of dominance.
Feisty Filipina, Neon, is also taking an arrow to the proverbial knee, but her changes aren’t quite as devastating as they look on paper. Players will need to focus on popping heads with her Ultimate instead of just zooming in and hoping for the best, as her headshot multiplier has been significantly improved.
Finally, Riot have also updated the game’s engine to Unreal 4.26 to enhance the experience, and have made some changes to the Agent select screen.
Chamber has become one of Valorant’s most controversial Agents. Despite being a Sentinel (an Agent whose role is mainly to lockdown sites with traps) he’s become a one man army with his impressive weapon arsenal.
The main changes are to his teleport, Rendezvous. Its cooldown for both use and recall have been increased by 10 seconds, and if another player destroys that glistening golden anchor then he’ll need to wait 45 seconds to plant another. He also needs to be a lot closer to it – 15m to be precise, instead of 21m.
Trademark has also taken a hit, with its slow being reduced to 6s instead of 9.5s, and his Headhunter’s bullets now cost 150 credits instead of 100.
Finally, his Ultimate now costs 8 points instead of 7, and the slow inflicted by it has decreased to 6s. If you also
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