I wasn’t sure what to make of V Rising in my first hour or so with it. The Steam Early Access survival game starts out just tasking you with making a vampire lord, rising from a coffin, and collecting resources. Crafting, scrapping, and surviving, it all felt familiar.
Yet the isometric world and grim, gothic setting kept giving me more and more Diablo vibes. Soon I had a castle and heart, some weapons and spells to work with, and a domain to call my own. And soon, I’d go on the hunt, and really see where V Rising would set itself apart for me. After putting in a handful of hours with V Rising over the weekend, I can absolutely see why players are so excited about its prospects.
If you haven’t been checking the Steam charts lately, well, V Rising has been steadily sitting atop them. The new king of the Steam hill is a survival game, for sure. I’ve spent a solid amount of time just smacking trees, mining rocks, and collecting resources to turn into better tools for harvesting those resources.
Thankfully, there aren’t pesky meters like hunger or thirst to keep track of while you’re harvesting. The big resource is blood, which is almost like a mana pool. You get essence from killing enemies, and fill your own blood pool by feeding on them.
Keeping your own blood reservoir sated is good, but it’s also important to keep your castle’s heart fed with blood essence and powered. It’s back at base that you can build new items, create wells of resources, and set out on long journeys for big targets.
While setting up a ramshackle domain, with some lumber walls and a wooden coffin to sleep away in, is a core part of the early game, it soon gives way to V Rising‘s major drive: hunting targets. Various named enemies have set up around
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