When Unpacking launched at the end of last year, I didn’t really get it. There were some fantastic moments of storytelling, with the college diploma that needs to be stored under the bed because your partner won’t move any single thing to accommodate your proudest achievement, but I just didn’t get it. I appreciated the foley design, and the colourful artstyle, but I just found it endlessly frustrating. Having recently moved house, I’m here, cap in hand, humble pie crumbs all around my mouth, to let you know that I was wrong.
The gameplay of Unpacking I mostly loved. Organising shelves and cupboards for the best mix of aesthetics and efficiency is fantastic, and getting to do it in a video game, without the heavy lifting or folding involved in real life was a joy. What I found a little frustrating was the inability to actually unpack - you often lacked the space to just put everything out on the floor, chuck the boxes to one side, and get on with it. You were forced to put things away mid-unpacking, then once everything was out, move them from their space to the floor and then decide again if they should go back.
Related: Unpacking Isn't Relaxing At All, What Are You All Talking About?
I disliked this at the time, and I still find it irritating. Back in the real world, we have gone from around 50 boxes when we moved to around 25 left, and many of those are clothes that we can’t put away until the wardrobe is delivered. Hey wait, where are you going? Come back, meagre audience who clicks on features about months-old indie games, and listen to more tales of my dull experiences moving house. We also found some old paint in the garage, isn’t that fascinating? Anyway, the point is my annoyance with Unpacking’s failure to let
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