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Unity unveiled Enemies, its latest tech demo aimed at impressing game developers.
At the Game Developers Conference, Unity’s team behind the Adam and The Heretic demos has released its latest tech demo, Enemies. This real-time cinematic teaser showcases significant Unity graphics updates for creating digital humans, including new High Definition Render Pipeline (HDRP) capabilities for eyes and skin as well as an integrated solution for creating and animating lifelike hair.
The strand-based Unity Hair Solution comprises Hair system, Hair shading, and Hair rendering features. These tools will let Unity creators easily add and modify all types of hair and fur – ranging from hyper-realistic to artistically stylized – for their own characters, and are compatible with all Unity’s render pipelines.
As with The Heretic, the Demo team will be sharing with the developer community the project knowledge, tools, and innovations that resulted from this production so Unity creators can advance their own high-fidelity digital human projects.
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The Enemies demo has laid the groundwork for the integration of tools from recent Unity acquisitions, Weta Digital and Ziva Dynamics. Creators and studios around the world will benefit from not only the latest improvements but also the
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