Unexplored 2: The Wayfarer's Legacy is an action RPG roguelike with sandbox elements and a procedurally generated open-world map. Players control a wayfarer who’s on a quest to destroy the Staff of Yendor, an evil magical item. The story is based on the choices players make and the consequences that follow. One key feature of the game is its take on permadeath. In this roguelike, when a player dies, they have the option to load into the same world a few years later as a new character. The choices they made in the previous run impact the world around them. This makes replaying Unexplored 2: The Wayfarer's Legacy exciting because not only is the world procedurally generated, but the plot is constantly evolving. Even the lighting adjusts as the weather conditions and time of day change.
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Players will encounter tribes, traders, magical creatures, and more across the map. There’s a trading system based on bartering, confrontation with monsters and imperial soldiers, ancient ruins to explore, and weapons and historic items to collect. This indie game has an aesthetic similar to Tunic, but with the methodical gameplay of an old-school roguelike just with extra adventure. The character creation feels similar to that in roleplaying games, and the risk and reward system calls back to tabletop RPGs. Players gamble with social decisions to do things such as deciphering riddles and climbing up passages, but instead of rolling dice, they pick tokens from a pool.
It's possible to forget sometimes that Unexplored 2: The Wayfarer's Legacy is a roguelike, especially when initially going through the tutorial. But the game is challenging and players will likely die. There’s no autosaving or a way to load back
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