Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets in Tunic, the celebrated action RPG created by Andrew Shouldice and an all-star team that helped make Chicory: A Colorful Tale, Cuphead, Celeste, Night in the Woods, and Dustforce.
Tunic’s journey began in 2015 with Halifax’s own Andrew Shouldice fondly remembering those profound shared experiences of playing strange and inscrutable video games before the age of the internet and fan sub rom hacks. What is this strange item I just found? How do you beat this bizarre boss? Who is this old man in the cave? Is that creature even an enemy? Also, how do you recreate this experience for … everyone?
So Shouldice, who helmed the vast majority of Tunic’s level design, characters, puzzles, animation, combat, programming, lighting, and story, started prototyping a little orange triangle-headed hero who had all the charm of a classic retro protagonist but a set of moves that was inspired by the tumbling heroes of modern Soulslike masterpieces. All that remained was to make a “little” world for the fox to explore…
…As well as an incredibly detailed in-game instruction manual that doubles as a puzzle book (or triples as a strategy guide), complete with strange notes from some previous owner. It’s hard to summarize how the manual works in this game without spoiling some of the most interesting puzzles to hit video games in a good long while, but it is dense with information, delight, and mystery.
The last step was to assemble a team of brilliant collaborators to bring the lush world of Tunic to life. Rebekah and Adam Saltsman (Finji) joined long-time collaborators Kevin
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