Triangle Strategy is a “laundry-folding game.” That’s a term I use to describe games that require so little hands-on time that you could fold and put away your entire laundry load in the time it takes to get from one gameplay section to the next.
When I use that term, I usually don’t mean that as an insult. On the contrary, I often love visual novels that I can play while eating dinner like I would with a movie. The problem is that Triangle Strategy isn’t a visual novel, or at least, that’s not supposed to be its appeal. The new strategy RPG from the team behind Octopath Traveler is a tactics game meant to scratch the same itch as Fire Emblem or Advance Wars. That genre usually means players are in for long battles that require lots of active decision-making and grid management.
So why was I folding so much underwear during it instead?
Triangle Strategy features strong tactics gameplay delivered with the same striking retro visuals that made Octopath Traveler stand out before it. It’s just a shame that you have to sit through countless hours of lifeless dialogue from interchangeably vague characters to get there.
The comically titled Triangle Strategy is a tactical RPG that takes place in the middle of a trade war between three countries on the continent of Norzelia. Players control a traveling band of troops, led by the generically stoic Serenoa, as they travel the continent looking to untangle a dense political conflict that’s been raging for decades. As you’d expect, that leads to lots of battles.
Turn-based tactical combat is the game’s primary strength. Much like Fire Emblem, players strategically move troops around a grid and defeat opposing forces by selecting attacks from an RPG menu. Rather than using generic
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