Licensed platformers aren’t that common nowadays. When I was a kid you couldn’t move without bumping into a mediocre movie tie-in or a weirdly out of place adaptation that probably cost a fiver to put together on the original PlayStation.
Games are now more expensive and take longer to make than ever before, so unless you’re Disney, Lego, or carry enough cultural weight to sell millions of copies, studios aren’t going to bother investing money in pumping out a licensed game. It’s a sad state of affairs, and likely isn’t going to change anytime soon as live services become more commonplace and the slate of games released each year grows smaller and smaller. We won’t get a Turning Red game, but we might see it receive a skin in Fortnite, and that’ll have to do.
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The recent release of Lego Star Wars: The Skywalker Saga felt like a return to the glory days of licensed games, a rare treat that has already been subject to critical and commercial acclaim. Rightfully so, it’s an excellent little game that capitalises on modern game design and tightly held nostalgia in equal measure to produce something wonderful. It takes me back to playing the old games as a kid, or similar games like The Chronicles Of Narnia: The Lion, Witch, and the Wardrobe or Lemony Snicket’s A Series Of Unfortunate Events, the latter of which my mum promised me was ‘just like Final Fantasy’ when I opened it on Christmas morning. It wasn’t in the slightest, but it was still a licensed banger. Please don’t look up the metacritic score for that one and ruin my dreams.
But one game across this swathe of licensed goodness stands out to me - Toy Story 2. Released alongside the Pixar
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