The Old World is a dangerous place. Marauding Ogres, imperialist Humans, and monstrous Daemons all have ambitions as grand as yours and won't let anything get in their way. Sometimes, though, your goals can align; that's where diplomacy comes in.
Related: The Biggest Differences Between Total War: Warhammer 3 And Its Predecessors
Diplomacy is the primary way of interacting with other factions in Total War: Warhammer 3 - outside the battlefield, of course. Securing treaties, trade, and tribute is important for furthering your goals. The game sports a few new functions that weren't in previous titles, so whether you're brand new or a seasoned veteran, here's how to make diplomacy work for you.
How the other factions in the game perceive you directly affect how they will interact with you. This is determined by two factors - Relations and Reliability.
Your Relation score with a faction is a raw indication of how much they like or dislike you. A score of zero indicates full neutrality, and a larger positive or negative score indicates greater like or dislike respectively. Many factions have inherent Relation modifiers with one another. Daemons, for example, have a massive Relations penalty with Human nations and vice versa; it's hard to like someone who's been trying to destroy you and everything you care about since the dawn of time, after all.
Relations are ultimately pretty simple to understand. If you do things another empire likes, such as trading with them or fighting their enemies, they will tend to like you more. Conversely, raiding their lands or negotiating treaties with their rivals will cause an empire to like you less. Needless to say, declaring war on an empire is a slight they won't forget for a long time,
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