Ahead of its arrival next month, Creative Assembly has detailed what we can expect from Total War: Warhammer 3's first major update, 1.1, which includes some significant changes to the Realm of Chaos and the factions fighting over the daemonic souls contained within.
The Realm of Chaos is probably the most experimental campaign hook that Creative Assembly has attempted, tasking players with making trips into the domains of the Chaos gods at regular intervals. Instead of conquest and expansion, the goal in these maps is to fight your way to a climactic survival battle, with plenty of obstacles getting in the way.
It's a novelty, and for my first couple of campaigns I was really into it, but it can also be a slog, especially with all the negative traits each domain burdens you with. It looks like a lot of players feel the same way, and with that in mind Creative Assembly will be making it a slightly less punishing experience. Here are the changes being introduced with the next patch:
Letting characters avoid the negative traits of their patron god is an especially welcome change since it made absolutely no sense that their greatest champions would suffer when visiting what is effectively their home.
I'm less sure about the change to confrontations at the Forge of Souls, however. This is how you stop a rival who has beaten you to the race for daemonic souls. You have to meet them in battle to stop them from claiming the power of the bear god Ursun for themselves, after which they have to lick their wounds for 15 turns before making another attempt. I only got into this position once, and I only needed a few turns to win myself, so that seemed like plenty of time. If I was further than victory, however, I could see how it
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