To improve your movement in a first-person shooter, you must understand that movement is getting from one point to another with good decision-making. Good decisions make you a harder target and leave your opponents confused and guessing where you’ll be.
Without thinking about it, it might sound obvious what movement in first-person shooters is. You’d think it’s just how you move in the game, but there’s a lot more to it. A player’s movement is the decision-making that gets them from one point to another. It’s how a player positions themselves to have the upper hand.
In most first-person shooters, having good movement differentiates professionals from good and bad players. Having good movement has a lot of technical aspects to it, but it’s easy to understand. However, it’s not as easy to implement in-game, primarily because it depends on making good decisions.
Let’s go through a basic example of finding the opposing enemy and shooting them down. If you and your opponent know where each other are, it’s not a good idea to run directly at them in a straight line. Doing so makes you an easy target to shoot at. Instead, you’ll want to move unpredictably, so it’s harder for you to get hit. You’ll also want to get yourself in an advantageous or unexpected position to fire at them.
Again, how you move is all about decision-making. Running directly at your opponent is poor decision-making. Throwing some kind of smoke grenade to block your opponent’s vision and then running through the smoke for a surprise attack is good decision-making because it’s unexpected.
Running into a building with multiple exits is also good decision-making because your opponent won’t know where you’re coming from. It all depends on the situation and what you
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