Burn, baby burn! Tiny Tina's Wonderlands features many new and very fun classes to play as. Just like in the Borderlands games, guns are an extremely important element of this game. However, Tiny Tina's puts much more emphasis on utilizing Active Abilities and spells to take out enemies.
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With so many new elements put in play, there are hundreds of powerful synergies that you can make use of while traversing the Wonderlands. Conversely, all of these new interactions can seem overwhelming at first, and it can be hard to know how to optimize your build. Not to fear, as that is what we are here for at theGamer.com Today we are going to be outlining how to best build a Clawbringer to deal hot and heavy damage.
Before you can play the Clawbringer, you must first become the Clawbringer. Nah, just kidding, but you should have a working knowledge of what the Clawbringer does best. This class is all about fire damage. This class is tailored to all the pyrolovers out there, who just can't get enough of the cleansing heat of the fire.
This class has a Passive Ability that causes you to be followed around by a little wyvern who spits flames at your enemies. The damage dealt by this companion scales with your damage, so it is kind of like having a second little gun flying around you. A little gun that spits flames. A flamethrower. That's a flamethrower.
Every class in Tiny Tina's has access to two unique Active Abilities that can be cast after a cooldown. The Clawbringer is no exception and has access to the Cleansing Flame and Storm Dragon's Judgement abilities. This section will break down both abilities, and which one will be the best fit for you. Keep in mind
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