Tiny Tina’s Wonderlands is similar to other Borderlands Games, but there are a lot of differences that can give you a hard time.
You join Tiny Tina for a wonderful campaign of Bunkers & Badasses where your ultimate goal is to stop the Dragon Lord from conquering the Wonderlands. With 15 total multiclass combinations to choose from, it’s a bit hard to even start thinking about stopping the Dragon Lord. Before you roleplay through your first campaign in Tiny Tina’s Wonderlands, we’ve put together a beginner’s guide filled with tips and tricks to help you have an easier time.
Tiny Tina’s Wonderlands is a standalone game, but it is still Borderlands. Many features return under new names, and some function a little differently. Grenades are now spells and rely on cooldowns instead of ammo. Class mods are back as armor, and any class can equip them. However, skill tree modifiers only work if the armor is for your class. Anointments are now known as enchantments, and they’ve been tuned down slightly.
Borderlands gun manufacturers are also back in Tiny Tina’s Wonderlands under new names. Use the information below to see the weapon manufacturer name changes.
Many quality of life changes in Tiny Tina’s Wonderlands allow you to stay in the action.
For example, you can now slide, melee, and ground slam chests to open chests, and these alternatives can help while in the middle of combat. You can also open multiple chests at once while damaging your enemies. However, beware of some chests as they can turn into mimic chests.
If you happen to go down and enter “save your soul” (previously known in other Borderlands games as “fight for your life”), you can now use your spells while down. This is useful when you’re running low on ammo
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