Thymesia is not an easy game. It takes a lot of its flairs and flourishes the ‘Sekrio playbook’, and requires an iron will, firm nerves, and honed reflexes to overcome. Even if you are blessed with such talents, Thymesia’s bosses can prove to be a near insurmountable force - even in the first couple of hours.
Related: Thymesia - Complete Combat Guide
Odur is the first real boss Thymesia has you face off against, and he is one of the trickiest first bosses in any game we’ve played in recent memory. He is incredibly fast, his moveset deals devastating amounts of damage, and he will punish you heavily if you don’t understand his moveset. Thankfully, we’ve got him sussed.
Odur is the first boss of Thymesia and can be found at the end of the Sea Of Trees. He is a lightning-fast Circus Master who uses tricks, illusions, a fancy sword, and firm kicks to confuse and overwhelm you. He is a capable foe at every range, and he is rocking two phases, making him even harder to beat.
Odur has two phases. Phase One is surprisingly simple once you get him in a loop, however, his second phase is brutal. You will need to master his patterns if you want to come out victorious. His whole shtick is fast and unpredictable movements with varied timings to keep you off balance.
These attacks are only used in Phase One, however, he will use variations of these attacks in Phase Two.
His second phase is substantially harder than his first. Many of his attacks have been extended and had their timings mixed up to catch you out.
Related: Thymesia - Talents You Should Unlock First
There are only three talents we recommend you have at a bare minimum. These are:
Short Claw is an excellent talent that will let you burn through Odur’s health bar once
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